You can use this skill to cause an opponent to become shaken for a number of rounds.
This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened.
The target’s true attitude is hostile, and if the target believes it can take an action to hinder you that can’t be traced back to it, it’s likely to take such opportunities.
Creatures attempting to enlist its aid against you can often do so by convincing the target they are able to protect it from your wrath, using the normal Diplomacy rules.
Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes.
Check: By spending more time threatening or harassing a target, you can attempt to force a creature to act friendly toward you for 1d6 hours 1 hour for every 5 points by which you exceed the DC.
If you succeed at such a check against the same target at least once per week for 1d6 weeks (without ever failing any Intimidate checks against the target during that time), the duration of the coercion increases to 2d8 days.
Coercing a target into acting friendly for days requires you to successfully use coercion at least once per week for 1d6 weeks without failing any Intimidate checks against the target during that time.
Try Again: You can’t attempt long-term coercion against the same target again for 1 week.